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Base Statistics in RappelzRappelz Rupees many players all want to have, OK, let us first knowledge the following is a Rapplze guide explaining the base statistics you can modify most easily with soul stones or rings. Plus some tips on which classes should go after which base statistics. These statistics are the base ones you can modify most easily with soul stones or rings in Rappelz.
1. Strength
Adds 2 Physical Attack when wielding a melee weapon and 3/8 Physical Attack when wielding a ranged weapon. It is great for physical direct damage dealers which are usually those who Buy Rappelz Rupees to wear warrior armor or summoner classes.
2. Vitality
Adds 2 Physical Defense and 30 maximum Hit Points, basically required for tanks and great for all classes who take damage. If you solo a lot and take lots of hits, vitality is very good to socket your gear with Cheap Rappelz Rupees. Also due to increasing maximum hit points, it slightly increases the amount of hp you regenerate per minute.
3. Agility
Adds 1/2 Evasion. Not a very good statistic unless you want to have the best damage reduction, in which one should go half agility and half vitality stones. At low level for melee striders and assassins, agility is decent but vitality more consistently reduces damage taken Rappelz Gold and in many cases more damage total.
4. Intelligence
Adds 2 Magical Attack and 30 maximum Mana Points, Great which is almost necessary for healers to have more maximum mana and larger heals. It is also great for more maximum mana and magical attack damage for dark magicians, kahunas, and other spell attack classes.
5. Wisdom
Adds 2 Magical Defense, 2/5 Magical Accuracy, and 1/2 Magical Resistance, Not the best of all stats, but a small amount is decent for any spell attack class that attacks higher level monsters like in dungeons or farming solo or needs to crowd control monsters with spells. Probably the class that would need this statistic the most is the warlock. Buy Rappelz Gold to gain the magical defense and resistance is not very important, except in player vs. player.
